![]() In dungeons, this 2D presentation lends itself to light platforming elements for exploration, which I enjoyed. The 2D presentation means it’s occasionally difficult to tell what characters can be interacted with and what buildings can be entered, but watching for the interact icon to appear takes care of that. The backgrounds are gorgeous and the character sprites look great, although some of their animations are a bit jerky, such as the cutscene walking animation for certain characters and the clapping animation. ![]() The world is presented in a 2D sidescrolling format, and it’s beautiful. In keeping with the Harmony theme, monsters are known as Noises–noise that disrupts the harmony. However, it certainly becomes apparent that while the different races are allied, their relations are far from perfect, so it does come across as a sort of false peace. The occasional reference to punishing people who refuse to eat Harmelons felt sinister, but it remains to be seen if this enforcement of Harmony will prove to be less ideal than the Demigods think. It’s essentially their religion, and everyone is required to eat fruit called Harmelons in order to maintain Harmony. Harmony is a key point in the story that goes beyond a simple hope for peace between the various races that live in the world. You play as the eight Demigods, characters who are granted the power to protect the world and the Harmony between its races–for a short period of time before they must sacrifice their lives. Astria Ascending is a turn-based JRPG due out on September 30, and I recently had a chance to play a preview build that took me through the first few chapters, which covers roughly 1/10 of the full game.
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